

These warp-in distances would be tailored on a site by site basis depending on the difficultly level and the intended class of ship.Īlso, if possible, severely lower the chance of getting an escalation if the pilot is in an “overkill” hull. And then they’d need to move in from there. Maybe they would be able to arrive at 110km for cruisers, 155km for Battlecruisers and 200km for battleships. A warp field of some sort that discriminates based on hull size should block larger ships from entering at zero. For instance, if someone is in cruiser or above going to do something low end like a pirate hideaway they should not be able to warp in at zero.

I feel there should be some kind of mechanic to penalize people in large overkill ships from being able to easily access low-end content.
